Busy Gamer Nation: Wii/Game. Cube Archives. PAX Prime really has gotten big, and the lines aren't just long for a few marquee titles - they're long almost everywhere! So we covered what we could; sorry if your favorite game isn't represented! Here's the remainder of our PAX Prime 2. Part 1 with Borderlands 2, Skyrim, Orcs Must Die, Retro/Grade, Skylanders: Spyro's Adventure and more; podcast interviews will be in Busy Gamer Podcast 6. Bio. Shock Infinite. There's still no playable demo, but Irrational Games did make their presence known with a giant steampunk bird and a living, breathing Elizabeth who gamely reached out in distress (or to save) each booth visitor, whatever their preference. Lines were long for a chance to study about a dozen concept art portraits lining a very small booth. After a brief, timed visit, each group was sent to a bank of computers where they could complete a series of questions ("What color was the banner?" "What year was the World's Fair?") based on the images. Answer correctly, win a prize. A booth manager reviewed my answers before submitting them. One answer magically changed before he submitted my quiz, granting me a prize- winning perfect score. And I'm glad he did: my ladies - yes, they had babydolls! Bio. Shock Infinite shirt is my second- fave freebie of PAX. Sorry Irrational, nothing can top the soft- as- silk cotton tee I scored at the Borderlands 2 demo. The booth was busy all weekend, but got an extra boost on Day 2 when Creator Ken Levine and lead voice talent Courtnee Draper (Elizabeth) and Troy Baker (Booker De. Witt) followed up a fantastic panel with a signing at the booth. I wonder how many people asked about a behind- the- scenes clip in which Baker verbally beat the crap out of Draper to help her get to a tear- stained emotional moment in the game (full panel audio). Grrl. Got. Game)Lollipop Chainsaw. We all knew Buffy the Vampire Slayer would influence pop culture for years to come, but I'm not sure this is quite the female empowerment game that Joss Whedon is looking for.
Here is the complete list of games due for release this week for PC/Mac, portables and consoles (plus some recent releases that may have slipped out in the past week. From 56 million English tweets (837 million tokens), 1000 hierarchical clusters over 217 thousand words. More information here. To see examples of usage, try Twitter. La loi de privatisation de Gaz de France en 2006 impose à l’Etat de détenir une minorité de blocage d’au moins un tiers du capital de GDF SUEZ. True enough, but some think it easier to buy the box with all the gunk installed. They may have been at a friend’s and seen it demo’d. The people who come here. Amazon Toys: More Than Your Average Toy Store. Amazon's Toys & Games Store features thousands of products, including dolls, action figures, games and puzzles, hobbies. You play as Juliet, a hot blonde cheerleader at San Romero High who happens to have wicked chainsaw skills. In this case, Juliet is battling zombies and "zombie rock lords" (the bosses) who have invaded her school and her life. The halls of San Romero High have more than a passing resemblance to the Sunnydale High classrooms you may remember from the Buffy the Vampire Slayer games. So much so one of the people behind me in line asked if this was some kind of Buffy spin- off. It's not.) That's where the resemblance ends, however. Juliet is all about the cheerleader kicks and chainsaws - no stakes required. The bosses have bizarre special attacks including one in which he screams extraordinarily offensive words that then surround you, in full, 2. Play- wise, the game is a bit of a button masher. There are numerous combinations that I didn't have time to master, but I did just fine hitting the X and Y buttons in various combos. Some scored, some sent me flying off into space. Slacker 8gb Wifi Internet Radio Player 40 Stations CasinosMost landed at least moderate hits. Add in the occasional "PUSH Y NOW!" moments, and you pretty much have the game. The rep indicated the demo for PAX was easier than the final game will be, so you will have to master the combos to advance. So to recap: hot cheerleader, chainsaws, zombies, guys calling you words I'm not even sure how to spell. I'd strongly suggest trying a demo before you buy. Lollipop Chainsaw will be heading to a console near you in early 2. On a side note: I must give props to the marketer who chose the booth premiums, which included a giant foam chainsaw and awesome temporary tats. The ladies working the booth did a fantastic job of wandering the line, giving out SWAG and keeping us posted on what was going on. Juliet" also worked the line personally, demonstrating that you can have a booth babe who actually knows something about the game. The actor was also super- sweet to my son, who spotted her on the floor. She chatted with him about being a "cheerleader," gave him one of the last chainsaws and posed for pics. When he started to ask about the game, she smiled sweetly and with the best cheerleader voice you've ever heard said, "This is NOT a game for you - but Harry Potter is JUST AROUND THE CORNER!" While he knew there was no way he was getting near the game, I appreciated that she found an upbeat way to end the visit. Go team go! (Grrl. Got. Game)The Legend of Zelda: Skyward Sword. After a punishing run through the last Zelda game on the Wii (Twilight Princess, which I begrudgingly enjoyed thanks to a good story and the ability to transform into a wolf), I thought: Never again. But I have to admit, Skyward Sword has a certain charm and seemingly more polished motion controls than its predecessor. I played part of a dungeon level which offered me the classic slingshot and sword, a bow and a little remote control gold bug I could fly around the level. Alas, bump your bug into a wall or object, and it resets - forcing you to start over. I couldn't begin to decipher the dungeon flow in the time allotted, but I did have fun and have to admit this game is (again, begrudgingly) on my radar. Might as well put the Wii to some use, and playing as Link - even if he sometimes flies on the back of a garish red bird - is just the ticket! Gamewatcher)Dead Island. This game comes out in little more than a week, but I really wanted to give it a try. The game is like a first- person version of Dead Rising set on an island resort. The controls took a little getting used to and I only had a 5- minute timed demo to advance as far as I could. But the gameplay, acting and quest- based storyline seemed compelling enough to warrant a preorder - so we'll be getting this game and reviewing it in greater depth. No reps were available, so I have no idea whether you can save anywhere but have to imagine the save system is better than the Dead Rising series has provided so far. Here's hoping this is the zone- out- and- beat- down- zombies game I've been dreaming of. Gamewatcher)Halo 4. I attended the panel on Halo 4 and even recorded audio from the session, but seriously - they announced almost nothing. The Arbiter will be back. The game will.. be a game. It will play like (surprise!) a Halo game. They want it to be good and full of Halo- y goodness. We will have to wait to hear much more than that. If you want the full panel audio, I can post it - but you're really better off waiting until PAX East or E3 2. I suspect we'll get our first real taste of the game. I want my hour back - and so would you if you listened to this panel. Gamewatcher)Rise of Nightmares. The Kinect has been dominated by family- friendly titles and sports franchises since its release last November. Sega aims to break the mold with the very M- rated survival horror title Rise of Nightmares. The story focuses on a mad doctor somewhere in Europe ("possibly Romania," according to the PR rep) who has been a very naughty boy. He derails the train on which you and your wife are traveling, and then "wife- naps" her. This being survival horror, your job is to track down the doctor and save your wife without, you know, dying. The rep described the action as being similar to another Sega title, House of the Dead, but surprisingly NOT on rails. The title does rely on auto- save and chapter completions, but levels are designed to be completed in minutes, not hours. Sega put some effort into their Rise presence at PAX, building out a mock dungeon that both provided ambiance and shielded underage eyes from what was going on in the seriously violent and disturbing demo. Outside the booth, players could pose for pictures in an antiquated electric chair while watching for zombie nurses and doctors. The zombies were part of a tweet contest sponsored by Sega.) We didn't get hands on with the game, but will surely do so when Rise of Nightmares releases September 6. Grrl. Got. Game)Kinect Disneyland Adventures. The Disneyland theme park comes to life in stunning detail in this Kinect title, which allows you to cruise around the park and interact with select characters and virtual "rides." The show demo was limited, but what I saw was jaw dropping. I recognized shops, rides and even food carts as I made my way through the park. To navigate, you point the direction you want to go - just as a child would point excitedly in real life. A floating "E" ticket accompanies you through the park, signaling potential interaction points such as a character waiting for a hug or a ride that doubles as a mini- game. Only a few "rides" were available to play at PAX: Peter Pan, Alice in Wonderland, Pirates of the Caribbean and the Matterhorn were highlights. The Peter Pan level involved flying around capturing coins in a manner that reminded me of Mario 6. An Alice game required players to dance at a tea party and match goofy poses struck by the Hatter and friends. My favorite experience was fighting pirates with a sword, despite having to use my non- dominant right hand. Being required to use my right hand made the Matterhorn game - a snowball fight with yetis - almost hellish. A booth rep says the game will have ambidextrous support at launch. We'll see if he's right - or if we southpaws will be left behind - when the game launches this holiday. Grrl. Got. Game)Q. U. B. E. This student project turned professionally developed game was clearly inspired by Portal. You see your hands with power gloves that can manipulate colored blocks to solve puzzles in stark white test chambers. Different colored blocks react differently, and some can be affected only indirectly by other blocks. There doesn't seem to be much story, at least not in the early pre- release demo we saw, but it promises to deliver a similar thrill of discovery that battling GLa. DOS delivered - so we'll probably pick it up when it launches eventually, probably in 2. Gamewatcher)The Splatters. This Xbox Live Arcade title isn't due until early next year, but it's looking very polished.
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